Rook and king checkmate pattern

By · · 2 min read · Updated May 8, 2026

This is a White-to-move Material imbalances endgame study. With best play, the result is white wins; the solution runs 10 half-moves.

Free forever 4,505 patterns 9,950 puzzles 20 languages
Train this endgame — no signup, no email

Free forever · no email · no signup · delete data anytime.

Rook and king checkmate pattern is a Material imbalances endgame study from the Climbchess curated set of 80 positions. The rook on the seventh rank, combined with your king's active placement, delivers checkmate when the opponent's king has no escape squares.

abcdefgh87654321

Position: White to move. Result with best play: white wins. Solution length: 10 half-moves.

FEN: 7k/1b2R1p1/8/4p3/8/3K4/8/8 w - - 0 1

Solving guide (move by move)

Show step-by-step solution

Try the position yourself first — endgame technique compounds when you struggle through the calculation before peeking.

  1. White: e7b7
  2. Black: h8h7
  3. White: b7b2
  4. Black: h7h6
  5. White: b2h2
  6. Black: h6g5
  7. White: d3e4
  8. Black: g5g6
  9. White: h2b2
  10. Black: g6h7

Play this endgame in the trainer →

About Material imbalances

Q vs R, R vs minor, fortress, underpromotion, extra pawns.

Related endgames

Underlying chess concepts

Endgame technique reduces to a small number of recurring patterns: opposition, key squares, zugzwang, fortress, breakthrough. Climbchess catalogues 4,505 interpretable patterns extracted from Leela Chess Zero via sparse autoencoders. Browse the methodology or jump straight into the trainer to attempt this exact position interactively.

Frequently asked

Is this position a win, draw or loss?

With best play: white wins. White moves first.

What is the key idea?

The rook on the seventh rank, combined with your king's active placement, delivers checkmate when the opponent's king has no escape squares.

How long is the solution?

10 half-moves (5 full moves) of forced or near-forced play.

Where can I practise it?

Open the Climbchess trainer using the deep-link button — the position loads pre-set so you can play it out against the engine.