Pawn and knight versus lone king
This is a Black-to-move Minor piece endings endgame study. With best play, the result is white wins; the solution runs 10 half-moves.
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Pawn and knight versus lone king is a Minor piece endings endgame study from the Climbchess curated set of 80 positions. With correct technique, a pawn supported by a knight can triumph over a bare king. Study how to coordinate pieces to promote safely.
Position: Black to move. Result with best play: white wins. Solution length: 10 half-moves.
FEN: 8/1P1k4/N7/8/8/8/8/7K b - - 0 1
Solving guide (move by move)
Show step-by-step solution
Try the position yourself first — endgame technique compounds when you struggle through the calculation before peeking.
- Black:
d7c6 - White:
b7b8q - Black:
c6d5 - White:
b8f4 - Black:
d5c6 - White:
f4d4 - Black:
c6b5 - White:
a6b8 - Black:
b5a5 - White:
d4c4
About Minor piece endings
K+B+N mate, two bishops, opposite-coloured fortress, knight outposts.
Related endgames
Underlying chess concepts
Endgame technique reduces to a small number of recurring patterns: opposition, key squares, zugzwang, fortress, breakthrough. Climbchess catalogues 4,505 interpretable patterns extracted from Leela Chess Zero via sparse autoencoders. Browse the methodology or jump straight into the trainer to attempt this exact position interactively.
Frequently asked
Is this position a win, draw or loss?
With best play: white wins. Black moves first.
What is the key idea?
With correct technique, a pawn supported by a knight can triumph over a bare king. Study how to coordinate pieces to promote safely.
How long is the solution?
10 half-moves (5 full moves) of forced or near-forced play.
Where can I practise it?
Open the Climbchess trainer using the deep-link button — the position loads pre-set so you can play it out against the engine.