King and pawn race in an endgame where king proximity to a passed pawn is the critical factor.
SAE concept sae_21955 fires when king and pawn race in an endgame where king proximity to a passed pawn is the critical factor.. It appears in 47 of 9,950 Climbchess puzzles (0.5%), spanning ELO 872–2401 (median 2095).
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This page documents King and pawn race in an endgame where king…, one of 4,505 interpretable chess concepts extracted from Leela Chess Zero via sparse autoencoders. The full feature description from our SAE labelling pipeline reads:
King and pawn race in an endgame where king proximity to a passed pawn is the critical factor.
This pattern fires in 47 of our 9,950 tagged puzzles. The puzzles where it appears span ELO 872 to 2401, with a median rating of 2095. That distribution tells you whether this is a beginner cue or a master-level subtlety.
Pattern statistics
| Concept ID | sae_21955 |
|---|---|
| Puzzles where it fires | 47 |
| Min ELO | 872 |
| Median ELO | 2095 |
| Max ELO | 2401 |
| Coverage | 0.47% of puzzle set |
Related concepts
The five concepts most often co-firing alongside this one (Jaccard similarity over the puzzle co-occurrence graph) are:
Example puzzles
Below are 10 puzzles spanning the rating distribution. Each links to its own page with full move list and related concepts.
- Puzzle GkDwa — ELO 872, themes: advancedPawn, bishopEndgame, crushing, side to move: White
- Puzzle zmqww_F — ELO 947, themes: crushing, defensiveMove, endgame, side to move: Black
- Puzzle 01gGh_F — ELO 1201, themes: advancedPawn, crushing, endgame, side to move: White
- Puzzle zcI82 — ELO 1861, themes: advancedPawn, crushing, endgame, side to move: Black
- Puzzle 01312_F — ELO 1969, themes: crushing, defensiveMove, endgame, side to move: White
- Puzzle 01QV2_M — ELO 2095, themes: crushing, endgame, master, side to move: White
- Puzzle zYKJq_F — ELO 2135, themes: crushing, endgame, pawnEndgame, side to move: Black
- Puzzle zeMF2_M — ELO 2160, themes: crushing, endgame, pawnEndgame, side to move: White
- Puzzle zzuyC_F — ELO 2203, themes: crushing, endgame, pawnEndgame, side to move: White
- Puzzle zwMyc_F — ELO 2399, themes: crushing, defensiveMove, endgame, side to move: Black
How to use this page
If you want to train this pattern, open the Climbchess trainer and filter for puzzles tagged with this concept. The trainer surfaces them at the right difficulty for your current rating, and tracks how often you spot the cue versus miss it. You can also browse the related concepts above to see neighbouring ideas in feature space.
Climbchess concepts are not heuristics written by a human author. Each one corresponds to a single direction in the residual stream of Leela Chess Zero that activates on a specific board feature, then was labelled by reading the top-activating positions. This makes the catalogue exhaustive (every Leela-detectable pattern is in here somewhere) and falsifiable (you can replay our extraction).
Frequently asked
What is SAE concept sae_21955?
King and pawn race in an endgame where king proximity to a passed pawn is the critical factor. It is one of 4,505 interpretable features extracted from Leela Chess Zero's residual stream via sparse autoencoders, then labelled by reading the top-activating positions.
Where does this pattern appear?
In 47 tagged puzzles (0.5% of the set), spanning Lichess ELO 872 to 2401 with a median of 2095.
How do I train it?
Open the Climbchess trainer and filter for puzzles tagged with this concept. The trainer adapts difficulty using your live recognition profile and tracks how often you spot the cue versus miss it.
Is it free?
Yes. Climbchess is free forever, with no account, email, or signup required. You can delete your data at any time.