King opposition or key-square control in a king-and-pawn endgame, often determining zugzwang or pawn breakthrough.
SAE concept sae_11011 fires when king opposition or key-square control in a king-and-pawn endgame, often determining zugzwang or pawn breakthrough.. It appears in 13 of 9,950 Climbchess puzzles (0.1%), spanning ELO 961–2144 (median 1592).
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This page documents King opposition or key-square control in a…, one of 4,505 interpretable chess concepts extracted from Leela Chess Zero via sparse autoencoders. The full feature description from our SAE labelling pipeline reads:
King opposition or key-square control in a king-and-pawn endgame, often determining zugzwang or pawn breakthrough.
This pattern fires in 13 of our 9,950 tagged puzzles. The puzzles where it appears span ELO 961 to 2144, with a median rating of 1592. That distribution tells you whether this is a beginner cue or a master-level subtlety.
Pattern statistics
| Concept ID | sae_11011 |
|---|---|
| Puzzles where it fires | 13 |
| Min ELO | 961 |
| Median ELO | 1592 |
| Max ELO | 2144 |
| Coverage | 0.13% of puzzle set |
Related concepts
The five concepts most often co-firing alongside this one (Jaccard similarity over the puzzle co-occurrence graph) are:
Example puzzles
Below are 10 puzzles spanning the rating distribution. Each links to its own page with full move list and related concepts.
- Puzzle zz6sD_M — ELO 961, themes: crushing, defensiveMove, endgame, side to move: Black
- Puzzle ya9YL — ELO 1172, themes: bishopEndgame, crushing, endgame, side to move: Black
- Puzzle ya9YL_F — ELO 1172, themes: bishopEndgame, crushing, endgame, side to move: White
- Puzzle 01Uvy_M — ELO 1245, themes: crushing, endgame, pawnEndgame, side to move: Black
- Puzzle zpT7N_F — ELO 1592, themes: crushing, defensiveMove, endgame, side to move: Black
- Puzzle zpT7N_M — ELO 1592, themes: crushing, defensiveMove, endgame, side to move: White
- Puzzle ztFY2 — ELO 2111, themes: crushing, endgame, pawnEndgame, side to move: Black
- Puzzle ztFY2_M — ELO 2111, themes: crushing, endgame, pawnEndgame, side to move: Black
- Puzzle 01Jnn — ELO 2144, themes: crushing, endgame, pawnEndgame, side to move: Black
- Puzzle 01Jnn_F — ELO 2144, themes: crushing, endgame, pawnEndgame, side to move: White
How to use this page
If you want to train this pattern, open the Climbchess trainer and filter for puzzles tagged with this concept. The trainer surfaces them at the right difficulty for your current rating, and tracks how often you spot the cue versus miss it. You can also browse the related concepts above to see neighbouring ideas in feature space.
Climbchess concepts are not heuristics written by a human author. Each one corresponds to a single direction in the residual stream of Leela Chess Zero that activates on a specific board feature, then was labelled by reading the top-activating positions. This makes the catalogue exhaustive (every Leela-detectable pattern is in here somewhere) and falsifiable (you can replay our extraction).
Frequently asked
What is SAE concept sae_11011?
King opposition or key-square control in a king-and-pawn endgame, often determining zugzwang or pawn breakthrough. It is one of 4,505 interpretable features extracted from Leela Chess Zero's residual stream via sparse autoencoders, then labelled by reading the top-activating positions.
Where does this pattern appear?
In 13 tagged puzzles (0.1% of the set), spanning Lichess ELO 961 to 2144 with a median of 1592.
How do I train it?
Open the Climbchess trainer and filter for puzzles tagged with this concept. The trainer adapts difficulty using your live recognition profile and tracks how often you spot the cue versus miss it.
Is it free?
Yes. Climbchess is free forever, with no account, email, or signup required. You can delete your data at any time.